review
What's it all about?Tweet, tweet, tweet...Contact!Australian release dates
                 
                 
     

POSTED 18/7/12


QUANTUM CONUNDRUM

Square Enix
PS3/PSN (also on Xbox 360/XBLA, PC)

You’re travelling through another dimension – a dimension not only of sight and sound, but of fluffiness...

Would bells ring if we claimed that this is a first-person puzzler featuring cubes? Well, probably not unless bellringers are about, but it may make a light bulb plink above your bonce – should you be a cartoon character. If you’re a normal – or even abnormal - human though you might think, “Hmm, sounds a bit like Portal”.

When described that simply, it does. That one of Portal’s designy-types was involved probably increases comparisonicity. But beyond devious, sometimes obtuse and regularly ingenious puzzles lies a different experience.

You’re the 12-year-old nephew of some professor bloke named Fitz Quadrangle. Well, in the game. Rocking up to stay a while, you may stay forever if you can’t nut out how to free your uncle from the pocket dimension he’s sequestered in. So, you quest about his mansion, solving puzzles usually involving cubes to get power generators firing again which, apparently, may help.

You start in your dimension, but soon another quadrilogy open up, which you can flippity-flop between with quick button stabbity-stabs. They’re all in the same space, but they’ve different properties. There’s heavy, which mercifully isn’t full of hippies, slow-mo, reverse gravity and the most strokenificent of all, fluffy. They’re quite self-explanatory, but as an example, a cardboard box in the normal dimension’s a cardboard box. Go ‘heavy’ and it’s suddenly heftniferous, whereas in ‘fluffy’ it’s a bastion of lightness. You’ll flit between them to riddle-unravel.

The puzzling’s fantastic. Quibbles? Sadly the first-personisticity is generally shitful. Anything involving platformesque movement will frequently elicit more expletives than heard at a Q*Bert family reunion. An alternative third-person option would’ve been peachy. Our mangled DualShock concurs.

Still, despite regular frustration-induction, there’s something unquantifiable about Quantum Conundrum that consistently drags you back for more. MMMmmm... Fluffy!

take me back to the start...

 



CLICK THIS!



CLICK THIS!



 

 

     
                 
                 
     
ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2018. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.