review
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POSTED 11/11/10


THE SHOOT

Sony
PS3/Move

Yep, it’s the forerunner to future classics such as The Run, The Jump and The Slash. Well, when we first heard the title ‘The Shoot’ we did think it a tad literal, but maybe they was being all clever like, ’cos not only does it involve shooting and little else save for a bit of ‘duck, Magnum, duck!’, it's also set on a film, erm, set. MMMmmm... double meaning. Unghhhhhhhhhhh!

This latest release for Sony’s orby black wand is predictable, but that doesn’t mean it ain’t a whole TNT barrel of fun. In the tradition of on-rails classics like Time Crisis, Lethal Enforcers and such, you tote a gun (cleverly disguised as a Move, unless you get the gun adaptor thingummy) and you point it screenwards and tap a button when you believe an enemy-type thing’s in your sights. Rinse and repeat; mega-lots.

In these here PC times you seemingly can’t shoot real peoples, so – with the conceit of being on a film set – you’re firing at cardboard cut-outs (CGI, what?!), although some fight pretty bloody well for hardened paper products. You battle through five typical movie sets – Wild West, alien-encrusted subway, creatures from the blech lagoon, gangsters and a space invasion. The Move works well, and mercifully doesn’t require constant recalibration. All the while an annoying fucking git of a director barks inanities at you – sadly he’s thus far remained unshootable. Believe us, we’ve tried.

Variety’s injected with combos and the accrual of powered-up weapons, such as a time slower-downerer (a bitch to invoke), a pissy smart-ish bomb and the best, a manic rapid-fire mayhem infusion to exorcise the deepest-seated inner psychopath.

The Shoot is by no means the dawning of awesome, but as on-rails shooters go it makes the cut.

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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2018. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.