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POSTED
9/5/13
SOUL SACRIFICE
Sony
Vita
Give
me forbidden places, all your tales untold. Give me ever and always,
ever and always, body and soul...
It just seemed right to
start with The Sisters of Mercy for this experience, although given
further thought they may be a tad too cheery. Ah fuck it, we’ve
typed it now.
Soul Sacrifice takes several cues from
Capcom’s venerable RPGish Monster Hunter, adds a dash of
actiontastic Devil May Cry, inserts extra grind and gives
players a bounty of weapons that are magical rather than something
you’d cut yourself with horrendously if handled sloppily.
You’re a nattily customisable prisoner, interned within a bony cage
and heading for death row – or something really bloody and hurty at
the very least. It’s almost ouchy time when the Librom – a living,
talking book that resembles remnants of a Mortal Kombat
sesh left hanging around in the Vita’s memory - commences casually
chatting to you about absorbing memories from some old sorcerer or
other. Hey, anything beats pain, yeah?
So begins a
trundle-intensive sortie, reliving quests from within the book when
you soon realise something shitty. You’re still in for a whole
mega-bulk burden of pain.
That magic? Manage it carefully,
for as you lob it purposefully at innumerable gruesomely icky
mutated blobby foes you realise that longevity wasn’t a key goal in
its creation. Then there are painful decisions upon murderfying one
of those GIMBFs – save or sacrifice? You can opt for boostastical
life or magic power, but fail to juggle decisions properly and
you'll cop it – oh man, that’s way too much pressure!
OK, so
not recommended if your name’s Tweek, but if you dig co-operative
monster mashing online, or just wanna sulk on your own with your
demons, there are worse ways to experience the dark side. Yesterday,
today or tomorrow.
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CLICK
THIS!
CLICK
THIS!
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