|
|
|
POSTED
23/10/13
SONIC LOST WORLD
SEGA/Nintendo
Wii U (also on
3DS)
We’ve
often wondered how Sonic, everybody’s favourite indigo-hued
hedgehog, musters so much energy. The first world here? Windy Hill.
He’s been associating with Dank types!
However, he may be
shunning his purveyors of questionable performance-enhancing
substances, for Sonic’s sworn to bring down this fake-moustached
young’un corruptor calling himself ‘Eggman’. Come on, we know it’s
you, James Hird – that Sergeant Peppers getup isn’t fooling anybody!
This latest Sonic adventure (as distinct from
Sonic Adventure) has a
weight of expectation upon it that’s, well, weighty. But hey,
supplements can help it be lifted! After several so-so outings,
could this be the one to plop he of middle name ‘the’ back atop the
platforming pedestal?
Umm, no.
Let us
pitch a game concept: Former 2D system mascot mutates into 3D,
traverses planetistic-like thingies that hover in space exactly the
same way that bricks don’t, often shooting through the air to other
planetistic-like thingies, and even revisits 2D occasionally just
because. Sounds like
Super Mario Galaxy? Yep. Apparently Sonic’s learned lots of
sneakies hanging out with that Essendon bunch...
This would
be fine if SLW was as
magnificent as SMG. But it isn’t. There’s fun to be had,
but that’s intermingled with much chore-like befuddlement, and the
need for speed is often at odds with the need for not bursting into
dead space. Still, you can keep Sonic leisurely if you’re feeling
explorational, but it’s akin to wedging a skyscraper under the
accelerator of a Bugatti Veyron.
For most of our adult life
we’ve had a little fluffy Sonic that hangs by our washing machine.
One time he got knocked in and underwent spin cycle bedlam. That’s a
fairly accurate allegory for what the poor little guy’s suffered
since his glorious Mega Drive days.
SLW has its moments, but it needs more than
HD and Miiverse injections...
|
|
CLICK
THIS!/a>
CLICK
THIS!
|
|
|
|