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POSTED 27/3/13


SLY COOPER: THIEVES IN TIME

Sony

PS3/Vita

Meet the new Sly. Same as the old Sly...

In all the best ways. Imagine being super-fans of a game series and having the wherewithal to create a shiny new episode. It’s happened here as Sucker Punch are busy being all InFamous, and upstarts Sanzaru Games certainly haven’t let Slyphiles down.

Old pals Sly, Bentley and Murray are back in the actiontastic fray, zippety-doodahing through time to save the Cooper family bible, the Thievius Raccoonus, which has been snaffled by a nefarious skunk who stinks. Probably. He is, after all, a skunk.

Hmm, thieves thieving from thieves.

It’s no De Lorean, but the trusty Cooper equivalent of the Mystery Machine serves well for doing the time warp. The gang variously shoom to places ranging from prehistoric times to the Wild West, each boasting a new sub-minion (even baddies follow the corporate model nowadays) and their assorted sub-sub minions (should that now be ‘Doves minions’?). Not only will you bounce between the raccoon, turtle and hippo for portions of each sprawling era, often minigaming from rhythm action to a Tapper rip-off and several retro-styled Bentley excursions, each period also features a native Cooper and a skill-boostinating costume.

Fans young and old (it’s very kid friendly, while not being adult unfriendly) will be comfy slippersy instantly, going all Assassin’s Creed in free-roaming bits, with the stealthy jumpiness, pickpocketing, smashing stuff to gain coinage to buy weapon upgrades and collecting collectibles. Many of the latter are bastardly hidden, but intrepidness yields rewards.

It’s hard to level much criticism as, while barely evolutionary, SC:TiT’s a near-perfect slice of funny fun fan service. You can even cloud save and bounce between Vita and PS3. Loading times are insanely stultifying on both formats though, and boss battles also veer toward the boring grind side of the ledger.

Take a bow for the new raccoonution!

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2018. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.