review
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POSTED 2/7/09


SECRET AGENT CLANK

Sony



When Ratchet & Clank first showed on release schedules it sounded like a Depeche Mode sampler disc label. In actuality it was a sweet run-amok-in-3D-shooting-stuff actioner with some of the grooviest weapons ever shoehorned gamewards.

There’ve been many sequels, always orbiting around Ratchet – of the Dr Seuss-ishly named species ‘Lombax’ - rather than his ever-so-funky robot sidekick Clank. Well, the laws have changed now, for the little bucket o’ bolts has his own thang now, and it lets us in on a secret… Clank’s a Bond wannabe – natty robo-tux and all.

As the Clankmeister, your mission’s to discover why your buddy Ratchet’s been imprisoned for snatching the ‘Eye of Infinity’ gem from the Galactic Museum when he didn’t. Even though you saw him do it, security footage shows him doing it and retinal scans prove it was him. Umm? This involves everything from your usual run-around-collecting-bolts-whilst-kicking-the-living-daylights-out-of-baddies-with-a-view-to-a-killing-you (no more crap 007 references, promise) romp ‘n’ blast, with an array of OTT weaponry and upgradable ‘Clank-Fu’ moves, through to a ninjatastic stealthy approach that adds strategy. Avoid searchlights, or tiptoe (do robots have toes?) behind a robo-sentry and unleash whopgasmicness.

Yep, SAC isn’t just havoc on a wee plastic screen-encrusted wedge. Variety’s bolstered by various mini-missions, from simple rhythm things to dodge ’em games and jewel-encrusted puzzles. Not enough? Clank also gets to robo-siesta as Captain Qwark, Gadgebots and even Ratchet (beating the shite out of fellow inmates in Lombitch avoidance) take over.

But Secret Agent Clank goes ‘CLUNK!’

Whilst some mini-missions entertain, others trudge zombie-like demanding button zenniness to shimmy through lasers or mash your PSP into bitty-bits schmacking onslaughts of prison chic-clad potential soap droppers in monotonous combat. Frequently, flat-out frustration finds fun-factor fizzling.

Secret Agent Clank’s polished, but needed a smidge more buffing before leaving the factory.

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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2018. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.