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POSTED
20/12/13
RESOGUN
Housemarque/Sony
Oh,
the humanity!
Actually stuff those other humans, it’s enough
of a challenge saving our own heinie petal arse in this old school
arcade shooter that grabs the word ‘frenetic’ and renders it
adjectivally flaccid.
Imagine Eugene Jarvis’ classic arcade
shmup Defender, sticky-taped to a zoetrope. A zoetrope with
more pixels – or voxels nowadays, we guess – than you could poke
something that you’d poke at pixels (or voxels) at.
So, you
choose one of three spacecraft of various shooty/agility/overdrivey
abilities. You’re then plopped into that aforementioned zoetrope,
tasked with blasting your way to survival – not only yours, but
preferably (yet optionally) that of 10 humans per level. They’re not
any old humans though, for they apparently assure the survival of
our species. Or the ignition of it. Or summat.
At any rate,
fuckloads of them will die, as them
crooked-but-necessary-for-such-a-game green-tinged aliens are
determinedly determined to kidnap them, or free them from their
cubic prisons – leaving them to their own devices to dodge more
bullety things than the NRA could wet dream about.
If you start on
the most basic level you’ll get a false sense of security as you
breeze through the five levels, with associated bosses. Arc it up a
notch though and uh-oh hits. Amp it to the next level and you may
begin to understand why incontinence pads are a profitably viable
product. Then there’s a level beyond that...
If you’ve no
ability to multitask then you’ll be space flecks quicker than you
can gulp “Wha...?” But stick at it and the sheer momentous overload
beauty of Resogun quickly becomes evident.
If
you’re no fan of shmups this won’t magically turn you. But if you
dig a hearty shooty-shooty space romp then Resogun is, in
every way that you can conceivably define the term, an absolute
blast.
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