review
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POSTED 20/12/13


RESOGUN

Housemarque/Sony



Oh, the humanity!

Actually stuff those other humans, it’s enough of a challenge saving our own heinie petal arse in this old school arcade shooter that grabs the word ‘frenetic’ and renders it adjectivally flaccid.

Imagine Eugene Jarvis’ classic arcade shmup Defender, sticky-taped to a zoetrope. A zoetrope with more pixels – or voxels nowadays, we guess – than you could poke something that you’d poke at pixels (or voxels) at.

So, you choose one of three spacecraft of various shooty/agility/overdrivey abilities. You’re then plopped into that aforementioned zoetrope, tasked with blasting your way to survival – not only yours, but preferably (yet optionally) that of 10 humans per level. They’re not any old humans though, for they apparently assure the survival of our species. Or the ignition of it. Or summat.

At any rate, fuckloads of them will die, as them crooked-but-necessary-for-such-a-game green-tinged aliens are determinedly determined to kidnap them, or free them from their cubic prisons – leaving them to their own devices to dodge more bullety things than the NRA could wet dream about.

If you start on the most basic level you’ll get a false sense of security as you breeze through the five levels, with associated bosses. Arc it up a notch though and uh-oh hits. Amp it to the next level and you may begin to understand why incontinence pads are a profitably viable product. Then there’s a level beyond that...

If you’ve no ability to multitask then you’ll be space flecks quicker than you can gulp “Wha...?” But stick at it and the sheer momentous overload beauty of Resogun quickly becomes evident.

If you’re no fan of shmups this won’t magically turn you. But if you dig a hearty shooty-shooty space romp then Resogun is, in every way that you can conceivably define the term, an absolute blast.

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2018. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.