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POSTED 30/3/16
RÉPUBLIQUE
Camouflaj/NIS America
There’s always someone looking at you, whoa-oh-oh-oh...
While
that’s not even your average paranoid creature’s worst nightmare, as
it’s their perceived every breathing moment, it’s an actuality for
Hope.
Who’s Hope? She’s a chick stuck in a rather 1984-ish
totalitarian state that bears the very same name of this game.
Coincidence?
Of course not, duh! Anyway she kind of wants to
and needs to escape, as the likelihood of her being “recalibrated”
(your best guess would be right) is alarmingly real. Luckily she has
you, and your techtastic abilities to hack into cameras and other
electronic stuff throughout the ‘Metamorphosis’ facility in which
she’s incarcerated.
Between this hackability, and various
times when you control Hope (which kind of breaks the initial hook
behind the game, but whatever), the object is obvious – get Hope the
heck out of Dodge. Or Doge if you prefer everything to be
meme related.
What results is a game that relies mostly on
stealth, and the ability to deal with performing everything via
static camera views. You can flip between these at will, and ‘flip’
is an appropriate word, as screens also do the same. You may be
pushing in one direction to advance, the screen will flip, then
it’ll flip back as you needed to instantaneously push in the
entirely opposite direction. Grumpf!
The main obstacle that
you face throughout five slightly varying episodes – République
began life as an episodic mobile game, yet pleasingly doesn’t scream its
origins - is a collection of guards. You’ll duck and sneak to get
past them, pickpocket them or – should you get sprung - hit them
with the likes of mace or a tazer. Sucks to be them...
You’ll
also collect stuff. Lots of stuff.
Patient types will be
rewarded, but the repetition and schleppy nature of much of
République will irritate others.
When I am king, you
will be first against the wall...
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CLICK
THIS!
CLICK
THIS!
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