review
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POSTED 30/3/16


RÉPUBLIQUE

Camouflaj/NIS America



There’s always someone looking at you, whoa-oh-oh-oh...

While that’s not even your average paranoid creature’s worst nightmare, as it’s their perceived every breathing moment, it’s an actuality for Hope.

Who’s Hope? She’s a chick stuck in a rather 1984-ish totalitarian state that bears the very same name of this game. Coincidence?

Of course not, duh! Anyway she kind of wants to and needs to escape, as the likelihood of her being “recalibrated” (your best guess would be right) is alarmingly real. Luckily she has you, and your techtastic abilities to hack into cameras and other electronic stuff throughout the ‘Metamorphosis’ facility in which she’s incarcerated.

Between this hackability, and various times when you control Hope (which kind of breaks the initial hook behind the game, but whatever), the object is obvious – get Hope the heck out of Dodge. Or Doge if you prefer everything to be meme related.

What results is a game that relies mostly on stealth, and the ability to deal with performing everything via static camera views. You can flip between these at will, and ‘flip’ is an appropriate word, as screens also do the same. You may be pushing in one direction to advance, the screen will flip, then it’ll flip back as you needed to instantaneously push in the entirely opposite direction. Grumpf!

The main obstacle that you face throughout five slightly varying episodes – République began life as an episodic mobile game, yet pleasingly doesn’t scream its origins - is a collection of guards. You’ll duck and sneak to get past them, pickpocket them or – should you get sprung - hit them with the likes of mace or a tazer. Sucks to be them...

You’ll also collect stuff. Lots of stuff.

Patient types will be rewarded, but the repetition and schleppy nature of much of République will irritate others.

When I am king, you will be first against the wall...

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2018. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.