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POSTED 20/9/16
RECORE
Comcept/Armature Studios/Microsoft Studios
Sorry squire, I’ve scratched the ReCore...
It must
be all that bloody dust. Seriously, Earth was rendered uninhabitable
by a plague of dust devils, so rockets were rocketed off to planet
Far Eden with plans to have ‘corebots’ make the place all comfy-like
before shipping all of the non-dusty bits of Earth there and
everybody living happily ever after.
Something went seriously
belly up though, as our heroine Joule Adams discovers upon awaking
from a 200 year beauty nap. There’s not a living soul in sight, but
luckily she has her robo-pup Mack to keep her company. It also comes
in handy for, well, lots of stuff – including helping stave off
giant corebots that seem to have succumbed to robo-space madness.
ReCore is a fairly typical third-person shatformer –
that’s shooter/platformer - reminiscent of the likes of
Resistance and
Ratchet and Clank (but
without the latter’s super-funkified weaponry). You’re shooty things
are fairly rudimentary, but can be upgraded via progress and the odd
treasure chest discovery. There’s even a colour theory thing going
on. Got a red enemy? Switch your gun to red mode for extra
blamminess.
Mega’s handling is really Joule... erm, Joule’s
handling is really mega, especially the old double jump then dash
through the air trick. Other than occasional bugs like respawning
continually in mid-air with no way of countering it save for
restarting, and loading times that make you suspect that the game’s
pissed off down to the pub to knock down a couple of pints before
coming back to work, ReCore is initially really fun.
But after a few hours you realise it’s just a grindy schlep
quest to unlock a new section, flambé some bots, backtrack a bit,
find some pretty balls and crafty stuff, then rinse and repeat.
Worst of all though, Far Eden is prone to massive dust storms
too. Time for another planet hop!
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