review
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POSTED 19/5/15


PROJECT CARS

Bandai Namco



Here in my car, I feel safest of all... SMACK!

OW!

OK, so we don’t necessarily feel that safe in our racing car, for it’s brutal out there. Truly brutal.

You see, Project CARS (that’s acronymical for ‘Community Assisted Racing Simulator’) really takes that last word to heart. If you’re expecting Mario Kart with snazzy graphics and sexy vehicles then your brain’s just careened off Rainbow Road into the abyss.

This isn’t a pick up and thrash racer. You can’t hit a corner headlong at full tilt, bounce off some poor schlub who’s trying to race properly and get catapulted into firstdom. You have to drive like it’s all real and stuff.

Seriously real (and stuff).

Weather conditions, tyre heat, track heat, brake heat, deep heat and possibly even Miami Heat all matter, and affect how your chosen vehicle handles. It takes some getting used to, which is likely more of an indictment as to how we play racing games compared to how we drive in real life, where we’ve much more chance of pranging. Mind you, if you live around us a 90-year-old in a Honda has likely already dinged you.

As for cars, while we’ve seen bigger ranges (no Fiesta ST? BOO!), they all look stunning. In fact all of Project CARS looks stunning.

Track-wise there’s much to love, with some 30 unique locations, presented in several configurations.

Possibly our fave bit is that you can dive in wherever. Stuff boring old grind progression, if you wanna fang it around Bathurst you can, in whatever car that you want (as long as it’s in the game, natch), in whatever discipline your heart desires.

This is as incredible as it is tough. Dial assists to 11 and it’s still tough. It will be too impenetrable for some gamer racers, but those prepared to give it time will find it’s the only way to live, in Project CARS...

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2018. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.