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POSTED 8/3/11
MINDJACK
Square
Enix
PS3 (also on Xbox 360)
It’s 2031. As covert government music video director Anton Corbijn,
your mission is to intercept terrorists then film them in black and
white.
Well duh, no it isn’t, but it’s an interesting concept – which leads
us properly to Mindjack, which could have “an interesting
concept” as its epitaph.
The big thing in this third-person mindfuck ’em up is the
ability for the lead – Jim Corbijn (we weren’t being completely random)
- to hack into others, be they man or machine. Or Man-Machine
if you happen upon Kraftwerk. About to cark it? Take over your pal!
Got a foe on his knees? Bonce hack and convert him to your cause!
It’s quite ‘the Force can have a strong influence on the
weak-minded’ and, to use that ‘c’ word again, the concept’s way
cool.
In single-player you can even elect to have AI players
open to hacking from real world players to add a bit of “challenge”
(that’s one word for it), whereas in multiplayer it’s open season on
others’ synapses. Awesomeness! Unfortunately, however, something fritzed out somewhere between conceptualisation and realisation.
Mindjack’s essentially a cover-based shooter, for which
precise control is needed. When you combine a right stick that’s a
bitch (and has no sensitivity tweakingness), limited weapon-oomph
and quite the reliance upon headshots to make headway, you’ve a
problem. Sure you can try fisticuffs, but you’ll likely go x-eyed in
a hail of lead whilst doing so. Poo! Often moronic AI doesn’t help,
and Mindjack sure ain’t no looker.
Combining fragments of Blade Runner, The Matrix,
Tron, Minority Report, Robocop and Bambi – well, five of
them - we can’t reiterate enough how ace Mindjack’s
mind-hacking idea is. But, despite multiplayer shining brighter,
ultimately you won’t want to play these mind games for hours, let
alone forever...
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