Join the Andromeda
Initiative. Be one of some 100,000 Milky Way folk jumping into arks
and boldly going where no Milky Way folk have gone before. Awake
from stasis some 60 years later – the year 2819 if you want to be
all stickler about it - and quickly realise that while your Ark
Hyperion made it, others didn’t.
That’s just the start of
all manner of troubles for you, Ryder. You’re a ‘Pathfinder’, which
essentially equates to a planet-hopping, tech-savvy, intergalactic
tour guide. Still, at least we encountered no instances where we had
to mop up vomit.
So, you’ve lobbed into a whole new galaxy where life’s
supposed to be all supported and dandy for Earthicans (and other
Milky Way types, natch). Instead, however, there are electrical
storms, hostile landscapes and even more hostile aliens. Hey, why
can’t we all get along? After all, we’re kind of stuck here together
now.
You gradually shape Ryder from deep-ended neophyte into
skilled diplomat in a sprawling space epic that isn’t a million
miles removed from the concepts of Gene Roddenberry’s Star Trek
(as distinct from the Star Trek created by Benjamin Fwoong,
age seven, of Pimpinbudgie, QLD). It’s also often pinpointedly
politically relevant, embracing diversity and depth of storytelling,
while also allowing you to blast the living fuck out of many an
alien lifeform. This is where you’ll also end up fighting the game’s
wobbly auto-cover system, but other facets are improved over
previous series outings
You can immerse yourself into RPG
stuff (mining, scanning, researching, crafting, etc), or go the more
explorational and conversational route. Or hey, go wild and mix it
up! After all, even seemingly banal side missions can throw up
wonderful surprises.
Ignore the odd glitch (patches are
releasing apace). Come for the epic exploration and gorge yourself
on the gorgeous planetscapes. Hey, you may even score a shag out of
it.