review
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POSTED 24/7/13


MAHJONG ROYAL TOWERS

8Floor Games
Vita/PSN

Hellooooooooooooo! Frank Walker from National Tiiiiiiiiiiiiiiiles...

No it isn’t, but when we think tiles, we think National Tiiiiiiiiiiiiiiiles. We also think Shanghai, an old Activision take on Mahjong that we wasted much of our Amiga’s processing power on for innumerable hours/days/weeks. Mahjong Royal Towers is pretty much the same thing, but with more! Erm, sorry. Mooooooooooooooooooooore!

First up, it’s chockas with castlematastic goodness. You start off plopping about the garden like a corgi, but end up in the throne room like, erm, a corgi. But that’s just the backgrounds. On top of them are various zoom-inable arrays of Mahjong tiles, whereby you use the touchscreen to match accessible pairs – “accessible” in this instance meaning that they can be slid leftwards or rightwards (but not upwards, downwards or any other wards that you may be able to come up with, you smartybritches you).

Like many things that are simpler than fuck, it’s time-suckingly addictive. But wait, there’s more!

No, not shonky steak knives or dodgy rags sold by a weirdo with a microphone growing out of his head, rather an arcing up of the basic mechanics. You see, this here Mahjong variant has golden tiles. Golden tiles. Goooooooooooold. Whop-whop-whop!

Instead of the aim being to clear the entire layout of tiles, it’s to clear all the golden tiles (whop, etc) in as quick a time possible. This brings awards. First you get the awards, then you get the gold (whop, etc, again).

With some 100-plus layouts to get through, and three challenges on each of these, there’s plenty of delightfully time-destroying pick it up, play it, put it down again action for a fiver here.

Mahjong Royal Towers isn’t just matching tiles, it’s smashing tiles! Hang on, that doesn’t sound quite right...

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2018. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.