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POSTED 18/9/10
KUNG FU RIDER
Sony
PS3/Move
Well, somebody’s been snorting the Mr Sparkle. Rather than being a
really bloody cool, laidback tale of a gentle martial
arts master of few words and his trusty steed like we’d imagined,
Kung Fu Rider is all about being a David Tennant Doctor
Who-alike hurtling through the streets of Hongkers on such devices
as office chairs and pink, four-wheeled Bambis avoiding a pissed off
Mafia. No, we’re not shitting you.
Now, we love the odd (in the literal sense of the word) Japanese
game as much as – perhaps more than - most people. We’ve clocked
insane hours on such delights as Gitaroo Man, Parappa,
Incredible Crisis and the various Katamari games in our
time. We even loved Noby Noby Boy (groovy, now the theme’s
glued back in our heads). But things can be odd and barely playable,
as Kung Fu Rider ably attests.
Controls are just too plentiful – jump, speed up, duck, dodge,
karate kick, grind like you’re Tony Hawk san and more, all with
various flicks, swings and button combos requiring instant recall.
That response is sluggish at best doesn’t help.
This is, unfortunately, an example of all that’s wrong with motion
control gaming. Ironically it would have worked better had it
just utilised the good old DualShock controller. Instead, it’s one of
a handful of Move launch games, and will likely be snapped up by
unsuspecting schmoes simply ’cos it uses Move, and looks kind of
wacky.
Had it been a sub-$10 PSN download then it would be marginally more
forgivable – and the mere handful of trophies intimates that this was
perhaps the original intention for Kung Fu Rider – but as an
over-$50 game this just doesn’t cut it, and sullies Move’s fledgling
rep. Forgiveness please? Nope.
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CLICK
THIS!
CLICK
THIS!
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