review
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POSTED 29/12/13


KNACK

Sony



M-m-m-my-i-i Transformer!

Oh come on, as a disciple of one hit wonderment we couldn’t let a salute to possibly the sleaziest worldwide hit since Chris Brown last let loose on poor Stockholm syndrome native Rihanna pass us by.

So, to Knack (minus ‘The’). It’s a very standard 3D platformer in the vein of Crash Bandicoot, Ratchet & Clank, Skylanders (minus the all-out plastic purse pasting) and such. If you’re expecting some whiz-bang-whoa-amazing outbreak of whatever the fuck gen we’re now up to then you’ll be a sad panda. Not only because it’s a very standard 3D platformer, but because Knack isn’t all easy-peasy-lemon-squeezy as we’ve seemingly come to expect of videogames sometime in the last decade. It packs some bastard bosses and respawn points.

Erm, story. The titular Knack’s very much a kind of a parts bin Transformer, those parts seemingly being leftovers from Nathan Drake’s relic-hunting exploits. If our intrepid contrivance vacuums enough of these relics, he gets all big and stuff, rather than remaining all itty-bitty Caramello koala-like.

The big Knack’s handy, too, for the world’s under assault from weaponised goblins who’ve watched a lot too much Mad Max. So, you let loose a relatively small attack arsenal, some depending upon stored energy, more peashooteresque ones permanent, as you trundle about various environments, often taking advantage of their characteristics, such as iciness.

Knack is something we’ve all seen and played before, right down to the sort of flippity-floopy camera that should be relegated to the History Channel by now. Other than pretty graphics it offers absolutely nothing new – but that doesn’t make it bad.

If you get it up for the touch of the classic 3D platformer kind – especially ones that aren’t softer than poo from an infant on a marshmallow diet - then you just might get (The) Knack.

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2018. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.