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POSTED 23/9/14


INFAMOUS: FIRST LIGHT

Sucker Punch/Sony



Neon lights, shimmering neon lights. And at the fall of night this city's made of light...

Or, for anti-Krautrock hipsters... It's in the Neon Bible, the Neon Bible. Not much chance for survival, if the Neon Bible is right.

When blasting around InFamous: Second Son earlier this year, one of the most interesting characters encountered was that sign-twirler bloke. This standalone prequel has absolutely nothing to do with him.

It does, however, take another fascinating character in the neontastic Fetch, and flesh her character out as more than a gassed-up junkie chick who makes things go boom now.

Of course making things go boom now was desirable, and there’s plenty such action contained herein. Heaps of it – with oodles of power-ups to make it even more spectacular. A smallerised map of Seattle is your playground, where Fetch can run speedily free, letting us in on her rather harrowing backstory as she paints the town luminous.

Rather appropriately, fetch quests abound. From races to nabbing power-bolstering lumens, taking out cop drones to tagging the town, these are side dishes to the main fare, which is a series of pursuits involving your brother and a shady and eminently punchable Texan drug dealer whom he fell in with.

There’s also a spot of InFamous: Uncharted for the intrepid...

It’s a smaller campaign than Second Son, sure, but First Light is a quarter of the price. It’s also available on disc if you get in quick. While completists will spend about 10 hours, there’s another reason to cosy up with Fetch, and that’s a whole bunch of ace fun arena battles akin to The Running Man. But in this case more The Running Woman, natch.

Please, Sucker Punch sir, we want some more.

BTW, we really like Arcade Fire. If that makes us hipsters then so be it, but our glasses do contain prescription lenses...

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2018. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.