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POSTED 27/3/11
HOMEFRONT
THQ
PS3 (also on Xbox 360, PC)
Dateline: 2012.
North Korean leader Kim Jong-il does the mortal coil shuffle and his
son, Kim Jong-un, assumes power. Haunted by his father’s constant
whining about being “so ronery”, he soon unifies North and South
Korea.
But that’s not enough! Still unsatisfied with his friend count,
ensuing years see a dedicated push. Japan? Taken. Other Asian bits?
Gorn. Then one EMP whomp later (that’s not a prog rock band BTW,
think big mofo magnetic pulse thingy that fizzles electronics) and
the USA is, basically, fucked. The KPA moves in (that’s Korean
People’s Army, not what you put into car tyres, or ‘tires’ if you’re
a Yank), assumes command and essentially declares it’s their way or
the die-way.
There’s resistance, however, and you’re roped in. This follows
rather harrowing scenes of mock history through to 2027, penned by
Red Dawn scribe John Milius, who also co-wrote Apocalypse
Now. The guy’s got chops, and he really deals emotional mess
around here. Not only overtly – say, a kid looking on as its parents
are shot - but by using real world locations. Suffice to say Harold
and Kumar are gonna be super-bummed the next time they crave White
Castle.
The setup really is superb, in a possibly-too-close-for-comfort kinda way. Unfortunately, the anorexic single player
cover-based first-person
shooter that follows is less brawn, more yawn, clocking in
at around five hours if you pootle.
Online multiplayer’s better. Two teams of up to 16 can duke it in deathmatches and such, with welcome tweaks
like accruing
battle points for perks, marking players who are – in NBA Jam
parlance - ‘on fire’ and offering super-powerful vehicles to play
with. Think Tonka with cojones.
Suffering somewhat from overhype, Homefront delivers for
online campaigners, but solo resistance fighters won’t find heaps to
“rerate” to...
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