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POSTED 3/7/14
GRID AUTOSPORT
Codemasters
RARRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR!
The sounds of pistons
pumping and exhausts growling aren’t the first things you’ll notice
in GRID Autosport, but they’re amongst the sweetest. Rather
than mindless DOOF blaring and drowning out the noises that park
petrol-heads in their happy places, the radio’s been binned.
That’s just the first improvement over
GRID 2.
Those who value
eyesight will also be pleased to know that the whole interface
experience has been toned down from ARRRRRRRRRGGGGHHH to a more
functional, less colourful argh.
Anybody without a dick should be pleased to know that they’re
welcome. GRID 2 inexplicably
ignored approximately half of the human race with its built-in
names. We don’t think Codies will make that blunder again.
“But what about the actual car stuff?” you may bleat, if you’re a
sheep.
The full-on arcade slippery-skewedness of GRID 2 has
been chucked for a welcome return to more of an original GRID style
of almost-sim, with just enough arcadiness to make it playable. As
long as you don’t keep the pedal constantly floored and try to drive
vaguely like real life you’ll have fun – but still be challenged,
even with assists set to fork-in-brain levels.
You’ll tackle
five racing disciplines to get anywhere, but can blast through them
in any order. Touring, endurance, open wheel, tuner and street are
the deal, each posing their own challenges. It all revolves around
team sponsorships, rather than amassing a Jay Lenoesque garage, but
we reckon being forced to try cars you may not otherwise hop into
rocks. Online gives more freedom for personal preferences. Oh,
speaking of multiplayer, local split-screen – oh yeah!
22
tracks, 79 cars. This includes ute racing – and we’re not talking
German singers. You can even fang around Bathurst! Aussie, Aussie,
Aussie – Oi! Oi! Oi!
Not to be parochial or anything,
cobber.
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CLICK
THIS!
CLICK
THIS!
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