Memories, light the corners of my, umm, something...
You’re
mercenary-type Cole Black. Really. Go and look in the mirror. See?!
You’re the central being in this brain-bendy psychological sci-fi
horror detective thriller that also has outbreaks of FPSitude.
You wake up in a decrepit asylum, and soon follow breadcrumbs (not
literally, duh) that lead you to a girl strapped to a chair with
something that very much appears to be a bomb. Oh, it is – BOOM!
You later wake in the grounds of the same place. Why are you
here? WTF is real? Why do you have a head-hugging VR headset doobrie
bolted to your bonce?
It turns out that this device allows
you to revisit past memories (misty-coloured and otherwise), going
exploring amidst them. You’re guided by the mysterious ‘Red’. Can he
offer redemption? Did he hand you that revolver? Are we just being
dumb now?
You’re aided further in your journey by a GPS-like
thingummy which provides five handy tools, being a map, messaging, a
heat sensitive camera, a scanner and handy UV torch. All have their
uses.
As do the guns. They could have kept things all cool
and Silent Hill-like, but no, they had to put bloody guns
in. They feel tacked on, too. Even an attempt at innovation with a
corner gun – a weapon which, you guessed it, allows you to shoot
around corners – is so clunky that you’ll likely end up preferring
going gung-ho at guards you can’t be arsed crawling past. Which will
render you dead, as their accuracy makes Dead-Eye Dick look
cross-eyed.
You’ll explore, explore, explore many samey areas
(what have we done to deserve this flat, flavourless environment?)
and nut out occasional puzzles, all soundtracked by a score that
comes across as a curious melange of Wagner and Bernard Herrmann –
if they both had ADD.
Get Even sees good ideas
hampered by average execution and aiming too high. Strip out some
crud and a there’d be a genuinely gripping psycho thriller.
Qu’est-ce que c’est?