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POSTED
27/11/14
GEOMETRY WARS 3: DIMENSIONS
Sierra/Activision
Ah, ah, ah, ah, stayin’ alive, stayin’ alive...
Like any good
arcade shmup, that’s the aim of this newest take on Geometry
Wars, which originally sprung to life as an in-game minigame.
Over several releases it’s blossomed, but this jaunt into
threesome sees the biggest advance yet. Forget all that namby-pamby,
olden days 2D shit, this sucker’s sticky-taped a third dimension
onto proceedings. Oh yeah!
In a similar vein to the fabby
Nano Assault Neo-X,
levels appear that (ladies and gentlemen) are floating in space. You
have a blasty-equipped shape, and you proceed to trundle about
bigger, floaty 3D shapes, blasty-blasting all manner of other shapes
that harbour one intent and one intent only – to blasty-blast you
first.
Visually, it’s akin to vectortastic arcade classics
like Tempest meets Tron via the squishy bits of
Jeff Minter’s wonderful brain (but with less – actually no - steamy
quadruped action). It’s manically colourful – almost too manically
colourful at times, as so many things are trying to blasty-blast you
that you can quite simply be overwhelmed, both onscreen and
mentally.
An adventure mode is the main attraction, complete
with purchasable power-ups and occasional boss outbreaks. However,
fans of flatter Geometry Wars excursions will find bonus
games to dig. There’s also local co-op and online blasty-blasting.
It’s tough. Really tough. This game’s toughness could make Clint
Eastwood weep. Yet, much like Clint in his spaghetti western days,
GW3 straddles a horse (hey, there IS a quadruped!)... No it
doesn’t. It straddles the line between just-one-more-go and rage
quit with a sneaky and admirable dexterity. That each level
highlights friends’ scores to beat – or theirs that you’ve trampled
into space dust - just adds to the replay appeal.
But fuck
it’s hard.
ARGH, ARGH, ARGH,
ARGH, STAYIN’ ALIVE, STAYIN’ A... Damn!
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CLICK
THIS!
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THIS!
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