review
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POSTED 28/2/17


FOR HONOR

Ubisoft



Fire at Will!

FWATOONG!

OW!

Poor Will.

He’s not the only one to cop arrows to the knee and elsewhere in this natty medieval kill-fest though. It’s a time of war. In fact, it’s been a time of war for so bloody long that they don’t even really know what they’re fighting for. But fight they must!

They? That would be the three factions going at each other hammer and thongs in what’s essentially a giant land grab. There are The Warborn (Vikings), The Chosen (Samurai) and The Legion (kerniggets!) Curiously, none of them have the ability to jump.

If you dig a solo experience then each of the three has their own six-part story to play through, which are in many ways elongated tutorials – but still fun to assail. The copious tutelage of myriad finesses to many moves is handy, seemingly harbouring the intention of preparing you for the main event – online multiplayer, complete with five different modes to conquer.

Things play out much like one of Koei’s Warriors games spliced with the subtleties/complexities of Street Fighter combos. You can get away with mashing for a while, but it won’t be long until you’re utterly endeadened due to your ignorant hamfistedness. Those tutorials we mentioned? Seriously, live them. Some strategic nous won’t go astray, either.

Most everything you do that isn’t really dumb earns steel (for levelling up) or perks (fun stuff), which tend to be handy when you’re down on your knees as another Viking/Samurai/Kernigget is ripping you a new one.

Often stunning to gawp at, and really quite a blast to play once you do a spot of learning, we’ve definitely had worse melee action than For Honor. Anyway, we’re off for another slash...

Oh, running away, eh? You yellow bastard! Come back here and take what’s coming to you! I’ll bite your legs off!

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2018. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.