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POSTED
21/12/13
FLOWER
Sony
It’s
difficult not to be just a teensy bit chuffed when a game’s named
after you.
But then we played Amy, and it smelled of
poo. The sort of poo that follows a heavy night on curry and plonk.
With added tummy upsetivity.
So, with the arrival of
Flower, also obviously named in our honour, we were hesitant.
Even though it actually came out yonks before Amy and we
played it then, on the PS3, and loved it. But that was way before
Gamesblip was even an embryonic glint in our eye. So, please excuse
our complete fucking-uppiness of the space time continuum for
purposes of narrative.
It may have a few years on the old
videogamey clock, but Flower is just as beautiful as it was
on PS3. Actually, more so – to a point - as it’s incrementally
prettier with PS4 muscle at play. Perhaps not as much as you’d
expect, but it was pretty bloody spesh back on the PS3, so chill.
Relax. Take a load off. Breathe!
If you’re all “WTF?” at this
point, Flower is a laid-back trip more than a game,
although it’s still significantly gamey. Mostly handled via waggling
your DualShock about, utilising its motion control sensibilities,
you start as a petal, flitting with the winds about wide open
spaces, making flowers bloom, collecting petallic allies and
generally being all peaceful floaty-floaty flower bits. Except for
the fifth level, where things get all jarringly electrical
hurty-hurty. Ow!
You can play Flower with no
objective other than cruisiness, or you can aim for various aims to
bolster your amassment of trophies. Either is viable, and both are
gratifying experiences. It doesn’t last forever, but some joyous
pursuits are no worse for fleetingness.
Flower is a
game that we’re happy to put our name to. Narcissistic, third-person
typing bitch that we is.
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