review
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POSTED 21/12/13


FLOWER

Sony



It’s difficult not to be just a teensy bit chuffed when a game’s named after you.

But then we played Amy, and it smelled of poo. The sort of poo that follows a heavy night on curry and plonk. With added tummy upsetivity.

So, with the arrival of Flower, also obviously named in our honour, we were hesitant. Even though it actually came out yonks before Amy and we played it then, on the PS3, and loved it. But that was way before Gamesblip was even an embryonic glint in our eye. So, please excuse our complete fucking-uppiness of the space time continuum for purposes of narrative.

It may have a few years on the old videogamey clock, but Flower is just as beautiful as it was on PS3. Actually, more so – to a point - as it’s incrementally prettier with PS4 muscle at play. Perhaps not as much as you’d expect, but it was pretty bloody spesh back on the PS3, so chill. Relax. Take a load off. Breathe!

If you’re all “WTF?” at this point, Flower is a laid-back trip more than a game, although it’s still significantly gamey. Mostly handled via waggling your DualShock about, utilising its motion control sensibilities, you start as a petal, flitting with the winds about wide open spaces, making flowers bloom, collecting petallic allies and generally being all peaceful floaty-floaty flower bits. Except for the fifth level, where things get all jarringly electrical hurty-hurty. Ow!

You can play Flower with no objective other than cruisiness, or you can aim for various aims to bolster your amassment of trophies. Either is viable, and both are gratifying experiences. It doesn’t last forever, but some joyous pursuits are no worse for fleetingness.

Flower is a game that we’re happy to put our name to. Narcissistic, third-person typing bitch that we is.

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2018. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.