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POSTED
25/10/11
EUFLORIA
Omni
Systems
PS3/PSN (also on PC)
Whoa!
We’re seeing circles before our eyes. Oh, hang on, what’s this
button do? Zoooooooooooooooom – ooh, pretty!
Yep, the first thing that strikes you about Eufloria is its
unique visual vibe; it looks like nothing you’ve ever seen on the
PS3 before. Well, it looks like nothing we’ve ever seen on the PS3
before. Seemingly simplistic, that zoominess unveils a bustling yet
delicate-looking world of seedlings and trees. Meanwhile, those
circles are actually asteroids – but not your generally assumed
vectory, arcadey ones. In fact they look more like ophthalmologist
wall porn.
Eufloria certainly isn’t an arcade game, it’s actually a
sneakily disguised real time strategy thing – but with its inherent
trippiness it’s more what
Neil from The Young Ones would genre-bust if he dropped
the bong long enough to harness those zeroes and ones, rather than
the usual war, war and more fucking war weaponsfest.
Life starts on one asteroid with your seedlings, the aim being to
convert other such circles to your particular way of seediness.
Unfortunately – or fortunately, for without them there’d be little
challenge - other factions are trying to take over the same circles.
So, you plant trees to germinate more seedlings then send them
wafting about increasingly complex maps trying to go the
gentle-but-effective smackdown on those not-you interlopers. Sowing
the seeds of shove – or summat.
That’s the tease. With different strengths and weaknesses of
asteroidal flora and increasingly intricate challenge Eufloria
blossoms. However, it’s a languorous experience – you can play for
hours with little happening, which is where the faster-forward
button shines. We’d still advise reserving a chunkified time block
to slip into the experience’s vibe though.
Eufloria’s kind of a gamey equivalent of an album by The Orb
– just with asteroidy circles rather than crop ones. Sorry Dr Alex.
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