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POSTED 10/12/10


DONKEY KONG COUNTRY RETURNS

Nintendo



There’s been something rotten in DK Country, and it’s not that secret banana stash Diddy left decomposing in his schoolbag over the summer break. Donkey Kong, Nintendo’s original big bad, has been reduced to an inanity-grunting, tie-donning corporate wuss, shilling lacklustre games in a haze of emasculation.

Rejoice, DK acolytes. Kong’s returned, in style!

No more shitty racing games or half-arsed 3D ventures, for Donkey Kong Country Returns harks back to the SNES glory days – when apes were apes and the jungle was nervous.

Equal parts homage and evolution, DKCR maintains one aspect of those amazing SNES adventures – it’s really fucking challenging. That’s using ‘challenging’ in all its simile glory for “I wanna hurl my Wiimote, kick the plasma in and hug Mum.” Yep, this sucker’s hard – and we say “yay!”.

New baddies descend into DK’s domain in the form of bizarre ooga-booga, voodoo-eyed thingies that hypnotise local denizens into purloining the great ape’s banana stash. Naturally DK doesn’t fall for this shit and sets out on a rampage – ably assisted by the ape-ular equivalent of Batman’s Robin, Diddy Kong (in single or two-player mode – nice).

Those familiar with the ’90s DKC series will instantly be at home, but things soon evolve. Silhouetted levels (a la Limbo), platforms jammed into deeper 3D space that you rocket-barrel to and fro between, effects like waves crashing out of your screen... all saying “yeah, this is classic, but it’s also 15 years on”.

Obsessive completists may as well lock themselves away for the next few years, as obtaining every collectible letter and puzzle piece is a hellish challenge.

You wanted the best, you got the best. The banana’s in your court – vote 1 the emancipation of Donkey Kong.

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2018. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.