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POSTED
5/3/14
DEAD NATION: APOCALYPSE EDITION
Housemarque
Though it’s cold and lonely in the deep dark night, I can see
parasites by the crap torchlight...
More specifically
zombies. Fuckloads of zombies. So many zombies that we wonder how
they find enough brains for sustenance, especially when we’re
apparently one of the last non-zombie types inhabiting the Earth. In
the dark. With only a shitty torch to help us spot them in the
shadows.
There are lots of shadows.
Seriously lots of
shadows.
We have a 55” ginormovision teev and usually play
with our noses mere centimetres from it, yet it can still be
difficult spotting the creepy bonce-brunchers in the murk of
shadows. They’re sneaky.
How sneaky? You may suddenly be
confronted by an all-out horde of them, so the logical thought is to
retreat, yeah? Maybe it’s all the brains they’ve ingested, but these
undeadies flank you. Fuckers!
Still, you can go melee or,
even better, use your trusty rifle. Upon starting out you may cry “I
can’t avenge my partner’s death with this peashooter!” in your best
McBain voice, but pocket some bountiful loot then go shopping and
it’ll soon be more formidable. While that supplies unlimited
shootiness, such wonderful toys as a flamethrower, SMG and the
super-fun blade cannon are all limited, so you’ll need to employ
strategy so as not to end up another puddle of sludge amongst the
numerous zomboid ones that you’ve created.
The challenging,
mode-laden Dead Nation: Apocalypse Edition is kind of a
thinking person’s Smash TV. It has all the mass assault mob
aceness of the dual-stick shooter arcade milestone, but while
maintaining a captivating coin-gobbler veneer it requires more
smarts than simply “point gun that way and bang lots”. Well, unless
you’ve been praying for the end of time...
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