He’s boxy,
he’s a boy, he’s Qbby – and he’s, umm, boxy. But we already
established that.
Back for a third and apparently final
minimalistic but totally puzzletastic adventure, Qbby adds some more
box-emitting feathers to his bow. Or his boa, should he fancy
dressing up, fancily. But he doesn’t here. He’s boxy. But nice.
Each of some 180 levels has an aim, ranging from almost
deceptively simple to head-scratchingly poserrific. In order to
complete these challenges Qbby must use that aforementioned
box-emitting skill to emit enough boxes to solve the challenges th-
damn, we’re just going in circles now. Which is as round as
Bye-Bye BoxBoy! gets.
Each level has a quota of boxes
which Qbby can blurt out, conveniently just enough to solve that
level’s puzzle and obtain any bonus crowns contained herein – should
you be crafty enough, and ooze such craftiness on your first
attempt. You may make simple bridges, you may make simple
staircases, you may make convoluted bridges, you may mak- you get
the picture.
You require equal or better mental dexterity
than Qbby’s physical dexterity, for ultimately he just does what you
tell him to do. This is a game, after all. Tell him to do something
dumb and he’ll blithely obey – likely internally cursing you as he
plummets to another stupidity-fuelled death. But he’ll always come
back for more. He’s awesome like that.
Ultimately Qbby must
help Qbabies, which he guides to safety. This opens up a whole new
world of challenge, as they’re not quite as savvy as our cubic hero.
But look after them and they’ll look after you...
A shining
and all-too-rare example of a puzzle game with a steady learning
curve, Bye-Bye BoxBoy! is challenging, but you never feel
boxed in.
Qbby, Qbby, Qbby, Qbby! Do ya, do ya, do ya, do ya?
Know what you’re doin’, doin’ to me?