review
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POSTED 25/3/17


BYE-BYE BOXBOY!

HAL Labs/Nintendo



Qbby, Qbby, Qbby, Qbby! (Oh-oh, oh-oh, oh-ohhhhhhh...)

He’s boxy, he’s a boy, he’s Qbby – and he’s, umm, boxy. But we already established that.

Back for a third and apparently final minimalistic but totally puzzletastic adventure, Qbby adds some more box-emitting feathers to his bow. Or his boa, should he fancy dressing up, fancily. But he doesn’t here. He’s boxy. But nice.

Each of some 180 levels has an aim, ranging from almost deceptively simple to head-scratchingly poserrific. In order to complete these challenges Qbby must use that aforementioned box-emitting skill to emit enough boxes to solve the challenges th- damn, we’re just going in circles now. Which is as round as Bye-Bye BoxBoy! gets.

Each level has a quota of boxes which Qbby can blurt out, conveniently just enough to solve that level’s puzzle and obtain any bonus crowns contained herein – should you be crafty enough, and ooze such craftiness on your first attempt. You may make simple bridges, you may make simple staircases, you may make convoluted bridges, you may mak- you get the picture.

You require equal or better mental dexterity than Qbby’s physical dexterity, for ultimately he just does what you tell him to do. This is a game, after all. Tell him to do something dumb and he’ll blithely obey – likely internally cursing you as he plummets to another stupidity-fuelled death. But he’ll always come back for more. He’s awesome like that.

Ultimately Qbby must help Qbabies, which he guides to safety. This opens up a whole new world of challenge, as they’re not quite as savvy as our cubic hero. But look after them and they’ll look after you...

A shining and all-too-rare example of a puzzle game with a steady learning curve, Bye-Bye BoxBoy! is challenging, but you never feel boxed in.

Qbby, Qbby, Qbby, Qbby! Do ya, do ya, do ya, do ya? Know what you’re doin’, doin’ to me?

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2018. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.