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			POSTED 22/9/11
 
  BURNOUT CRASH!
 
 Criterion/EA
 PS3/PSN (also on Xbox 360/XBLA/Kinect)
 
 
  
			 
			
			Boing, boom SMASH! Bang, boom STACK! Klang, shoom FRACK! Oh, pardon 
			us – just practicing being Kraftwerk.
 So, we are the operator of our PSN smashinator, aka Burnout 
			Crash!. Dickens may have had Great Expectations, but they 
			were piffling compared to ours for this. After all, it’s from 
			Criterion, creators of 10/10 cargasm masterpieces Burnout 
			Paradise and Burnout Takedown.
 
 Realistically BC! didn’t have a prayer of living up to our 
			expectations – and it didn’t. The first hour had us livid at its 
			shit-sandwichness. Numerous hours later, we grew accustomed to its 
			face, but we were hardly phoning Interflora.
 
 So, we exhumed Takedown to revisit crash mode and check 
			whether we’d mixed our prescription specs with our rose-colouredies. 
			We had; herbing towards kablooeynation was ace, but then it went 
			kinda meh.
 
 BC! basically purloins that meh-tainted crash mode, smushes 
			it into Super Sprint-styled topdownedness and jams it inside 
			a pinnie. You begin mono-vehicularly with one playable level. Earn 
			stars by achieving score targets and six locations, each with three 
			crash junctions and three varying goals to get pointy with, 
			gradually unlock. Hit something wheeled and carnage commences. When 
			your multiplier fills, go boom now to take out as much surrounding 
			stuff as possible, all in the name of cash... and celestial 
			thingies, natch.
 
 It sounds funnerer than it actually is. Sure, strategists’ll get 
			their jollies, but when detonating cars, buildings and anything else 
			mindless enough to get onscreen, surely the keyword should be ‘fun’? 
			Instead it’s usually ‘grind’, and this ain’t no flipping skateboard 
			game.
 
 If only presentation mattered, BC! would out 11 Spinal Tap. 
			From the Autolog to the plethora of deftly-utilised licensed music, 
			it’s slicker than a Slip ’n Slide doused in baby oil. But 
			ultimately, ‘showtime’ in Burnout Paradise is acer.
 
 BP’s essential; BC! feels kinda prehistoric…
 
 
     
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