review
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POSTED 27/10/11


ALIENS: INFESTATION

SEGA
DS

You know, if we ever sign up to be a space soldier, we wanna join the Colonial Marines. These guys actually appear to value their fighter peeps – if one goes missing they’ll even risk sending an entire crew to find ’em, and hang the consequences. Respect!

So begins Aliens: Infestation, which kicks off pretty much where the second film, Aliens (duh!), concluded, and does a kind of linky thing to the coming-one-day-really-and-truly-honest Aliens: Colonial Marines. You’re part of a crew quartet sent to the Sulaco to find out just WTF happened to it, and to track down that sole life form apparently still dedicated to respiratory pursuits. Well, for starters at least...

Once you survive a punishing multi-multi-multi page text wall intro, we’re talking a fabby 16-bittish platformer that owes more than a few beers to Metroid and Contra. With enough tension building to have Hitchcock getting chubbier in his grave, thanks especially to some ace ominous orchestrations, you tromp about the USS Sulaco blasting all manner of bugs, xenomorphs and big bads, collecting new weapons (and upgrades for them), gathering tools from wrenches to welders and yoinking swipe cards to allow you access to hitherto inaccessible areas. Which swipe cards usually do. Get used to serious backtracking, as well as much schlepping to red herringy areas.

You’ll also collect new squad members hither and thither, which is a good thing for you only have 19 lives then it’s game over man, game over. There’s none of this namby-pamby endless life rejuvenation shit so common in videogames nowadays. If one of your peeps carks it, they stay carked. Take care out there!

Aliens: Infestation gives superb fan service – and we’re not talking sending the old Dyson bladeless in for repair. It seems reports of the DS’ death are greatly exaggerated.

take me back to the start...

 



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ALL WRITTEN CONTENT COPYRIGHT © AMY FLOWER 2008-2018. GAME IMAGES COURTESY OF RESPECTIVE GAMES COMPANIES.